Brawl - Diddy Kong - Action - 0x76 CliffAttack
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(HoldingALedge)
- if ((InternalConstantInt(Damage) LessThan InternalConstantInt (0xc79)))
- ChangeSubactionRestartFrame(CliffAttackQuick)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(75)] }
- else
- ChangeSubactionRestartFrame(CliffAttackSlow)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(74)] }
Exit Script (Common)